Bindings, Dp's and Storyboards


hey,

when developing games, sooner or later need logics arise, particles, collision detection, sprites, etc...

depending on game procedures can put lot of strain on cpu.

although silverlight offers large toolset draw transform, scale, etc... nice

features involve lot of boxing , unboxing, results in fair amount of performance loss.

since game development performance critical section, question here is: 

is wise or necessary use features,  or wouldn't better ignore them , implement own methods deal things.

thought so,

the xaml support useful in more or less static environment, layout not change or changes in range of finite possiblities.

since games exceed criterias, theres not use xaml support.

 



Silverlight  >  Game Development with Silverlight



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